“We highly value our community feedback in the process of creating Astral Ascent. How are you planning on involving the Community in your development process? The final version price will be higher but the game will also be much bigger.” “Yes, Early Access greatly helps us to make the best possible game so it feels natural to have a special price to thank these players. Will the game be priced differently during and after Early Access? Enemies & Zodiacs to defeat in 3 worlds.3 unique characters: Ayla, Kiran & Octave.You can expect to find everything that makes the game great including: We wanted to have great game before giving access to it. “Astral Ascent development started in June 2019, and since we have created a lot of content for the game. What is the current state of the Early Access version? 4 main characters playable: Ayla, Kiran, Calie & Octave.4 Completely different worlds to explore with many unique enemies.12 mini-games to unlock the Zodiacs summons.“The final version of Astral Ascent will contain all the features we initially planned to have in the game: How is the full version planned to differ from the Early Access version? Sometimes ideas are too good to not be implemented and this can delay the final version (we recently added the Constellation feature for example).” “Based on our estimations, we expect to launch the final version of the game about a year after the Early Access release. They will contain new worlds, new bosses, new enemies, new spells, and extra progression through our innovative New Game+ system.”Īpproximately how long will this game be in Early Access? Our goal is to release them every ~3 months. New Zodiacs and major updates: We have a clear roadmap for the major updates we want to release during Early Access. “We are building a large scope rogue-lite game so it felt natural to take the path that allows us to both keep working on the game as a self-publishing studio and improve the game as much as possible based on your feedback.īalancing and bug-fix patches: Delivering as often as possible, these patches will gain from our community as a good balancing require a lot of iterations before reaching the high level of quality we are aiming for.
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